PUBG Maker Brendan Greene Leaves Krafton to Work on His Personal Studio Referred to as PlayerUnknown Productions
PUBG or PlayerUnknown’s Battlegrounds was launched in 2017 and shortly grew to become a phenomenon. It was developed by Brendan Greene aka Brendan ‘PlayerUnknown’ Greene beneath PUBG Company, a subsidiary of Krafton. Now, Greene has introduced his departure from Krafton to work on his personal Amsterdam-based studio known as PlayerUnknown Productions. This might be why PUBG was renamed to PUBG: Battlegrounds.
PlayerUnknown Productions and, by extension, Brendan Greene, introduced by a press launch that he’s departing from Krafton, although the South Korean firm will maintain a minority stake in PlayerUnknown Productions. The studio is “exploring the methods wanted to allow large scale inside open-world video games” hinting at its upcoming venture that might be an open-world sport.
“I am so very grateful to everybody at PUBG and Krafton for taking an opportunity on me and for the alternatives they afforded me over the previous 4 years. At this time, I am excited to take the subsequent step on my journey to create the type of expertise I’ve envisaged for years. Once more, I am grateful for everybody at Krafton for supporting my plans, and I will have extra to disclose extra about our venture at a later date,” stated Greene within the press launch.
As for the brand new venture from PlayerUnknown Productions, the web site reveals only one sport known as Prologue, a teaser for which was posted on its official YouTube channel in 2019. It doesn’t reveal a lot in regards to the sport as it is a 30-second clip displaying rain and thunder in a forest from a first-person perspective.
For these unaware, Greene initially developed the battle royale idea as a mod for the ARMA collection of video games. Then, he introduced the battle royale sport mode to the general public with H1Z1 after which he made PUBG beneath Bluehole Corportation, now PUBG Company.